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Old Sep 20, 2006, 10:47 AM // 10:47   #21
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Quote:
Originally Posted by Xenrath
No what he means is older characters from before the introduction of the title track - if they died beforehand (which the vast majority probably did) - they will never even have a shot at it, which is kind of unfair.
wait, wait. characters that died can't get a title for not dying? stop the presses!
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Old Sep 20, 2006, 12:35 PM // 12:35   #22
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As long as the new titles simply arent "Hey look at me,I have deep pockets" titles (Drunkard,for example.)

I want to see more objective based Titles.Like that of the Protector.Not just somethign where you have to spend a large sum of money to get said title.
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Old Sep 20, 2006, 12:48 PM // 12:48   #23
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Quote:
Originally Posted by Clord
In my opinion Survivor title can be changed something what is good like died less than spend hours to play.

Eg KO count is 100 in current character.
Character is used 200 hours.

Now you have 100 points in title.

Example 2.

KO count is 100 in current character.
Character is used 1100 hours.

Now you have 1000 points in title.
Of course.. Lets give the AFKers the title.
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Old Sep 20, 2006, 12:58 PM // 12:58   #24
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Quote:
Originally Posted by logan90
Of course.. Lets give the AFKers the title.
Why not? They did it before. Remember AFK gambling at the Dragon Festival (which includes 2 titles I haven't seen mentioned yet). Speaking of those titles, I have a feeling people will still be able to work on those titles when nightfall is released since I've heard a lot about various mini games being available with it.
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Old Sep 20, 2006, 01:13 PM // 13:13   #25
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Quote:
Originally Posted by thrashbasket
wait, wait. characters that died can't get a title for not dying? stop the presses!
That's why it is called survivor. Read the multiple other threads on the forum and wiki for information. No, if your character has EVER died at all, at any point, you can't continue along the survivor track.
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Old Sep 20, 2006, 01:36 PM // 13:36   #26
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Quote:
Originally Posted by Cherno
That's why it is called survivor. Read the multiple other threads on the forum and wiki for information. No, if your character has EVER died at all, at any point, you can't continue along the survivor track.
Characters who died before the Survivor title existed should not have those deaths count against them.

I opened hundreds of chests before the Chest titles and got ZERO credit, but the prior deaths I aquired DO count? BS!

Furthermore, since there is no way to fix this now, they should just eliminate the 'zero death' rule and require you to gain the appropriate amount of experience without dying. If you die, it resets and begins again.

Last edited by Carinae; Sep 20, 2006 at 01:43 PM // 13:43..
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Old Sep 20, 2006, 02:32 PM // 14:32   #27
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I agree that Survivor is an annoying title because of the way it punishes you for dying before titles arrived, but I don't think there's any real way of changing it.

The closest you could get is granting survivor based on the amount of XP you got since you last died (so any 1.4 mill block of XP without dying would give you survivor 3), but even that falls down because surviving when you're lvl2 is a very different to surviving when you're level 20.

I'm just resigned to not having the survivor titles, as I only have one character that I'm interested in collecting titles for and she died several times in pre-searing over a year ago now.

On the topic of the Skill Hunter title, I'd expect that it won't have a top-end. At least as long as guildwars keeps expanding. I expect it to be like the PvP ranks - there'll always be at least one more title. Unless you were to break it down into a Prophecies Skill Hunter, Factions Skill Hunter, etc. I don't think theres an alternative. Otherwise we'd find ourselves with a maxed out title now, only to have it downgraded when the next expansion lands.

I do think that should you get a +1 to the Unlucky score whenever you open a purple chest or salvage iron ingots from a Spatha of Fortitude +30.
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Old Sep 20, 2006, 02:41 PM // 14:41   #28
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the only way i see to get PKM is by actually playing in all 3 available chapters
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Old Sep 20, 2006, 03:05 PM // 15:05   #29
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Quote:
Originally Posted by Carinae Dragonblood
Characters who died before the Survivor title existed should not have those deaths count against them.

I opened hundreds of chests before the Chest titles and got ZERO credit, but the prior deaths I aquired DO count? BS!

Furthermore, since there is no way to fix this now, they should just eliminate the 'zero death' rule and require you to gain the appropriate amount of experience without dying. If you die, it resets and begins again.
I absolutely agree with you. I was pointing out the rule as it exists, even though I wish it didn't work that way. Although I belive the spirit of the title is not having ever died, I think they should compromise and give us the ability for exisiting characters to reset our death counts 1 time only to try and achieve the title again.

I was able to get KoaBD on my ranger. Adding new prot and cart will take me up to 7. I guess the other options are to try and afk gamble my way up to Lucky and Unlucky titles for 9 and I have skill hunter maxed as far as it can go right now. Wisdom and Chest opening are just far too expensive and grid inducing. I also hope that there are more titles that become available that aren't just moneysinks or forcing people to sit through endless afk time to get them in a reasonable amount of time.

Last edited by Cherno; Sep 20, 2006 at 03:12 PM // 15:12..
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Old Sep 20, 2006, 04:13 PM // 16:13   #30
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Funny how this thread turned into a discussion of Legendary Survivor, which is old news. Oh well, should have seen that one coming.

Here's the problem: Legendary Survivor is a fundamentally different title from what you guys are suggesting. Getting 1.4M exp with 0 deaths is vastly different from getting 1.4M exp since last death. The fact that you *MUST START OVER* once you die is one of the *key* elements of this title. Anyone, regardless of when you started, lose their chance to get this title the moment they die, period.

For the record, I had a full account of characters with 15k armor, expensive weapons, and hundreds of hours played before Factions. I *remade* them just to get Legendary Survivor. And even then, I would get up to say, 400k exp and die, and would have to remake. My first Legendary Survivor attempt required 4 or 5 remakes. If you want the title, you can do the same thing.

I like Legendary Survivor exactly because you *can't* decide to just pick it up sometime later. If you die, ever, it's over. Remake.
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Old Sep 20, 2006, 05:19 PM // 17:19   #31
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Quote:
Originally Posted by XvArchonvX
Why not? They did it before. Remember AFK gambling at the Dragon Festival (which includes 2 titles I haven't seen mentioned yet).
Everybody knows the Lucky / Unlucky titles are joke AFK titles. I'm not saying there is anything wrong with them, or that people shouldn't pursue them, but nobody attributes any skill or ability to acquiring them. Survivor cannot be compared to that.
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Old Sep 20, 2006, 06:55 PM // 18:55   #32
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Quote:
Originally Posted by Rera
Here's the problem: Legendary Survivor is a fundamentally different title from what you guys are suggesting. Getting 1.4M exp with 0 deaths is vastly different from getting 1.4M exp since last death.
No it isn't. For anyone with the LS title, they are exactly the same thing. The only difference is if you die, which seems rather eliteist.

Maybe the Protector and Cartographer titles should have a requirement to not die ever until they are maxed. If you do, oh well, you can never ever get these titles on this character!

Skill Hunter would be fun with a 0-death rule. In fact add that to all the missions and quests also!

Oh! Now the shoe's on the other foot! That's not fair! Nooooo!

Earning 1.4M experience since your last death is an achievement unto itself. I don't mind a 0-death title, but it should be seperate. "Survivor" and "Hardcore" perhaps.
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Old Sep 20, 2006, 07:34 PM // 19:34   #33
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Sorry Carinae, I don't think that your arguements really make sense. The real issue is that all titles in the game are available to all characters at any point in their play, newly created or 1+ years old, except 1.

Sure Rera you say, well just remake. Sorry, not doing it. I have invested way too much time and effort into the characters I have to delete them over a title. My tough luck and my choice? Yep, absolutely right, and that seems to be the decision by anet too.

Just don't have to like it and don't belive it to be fair to be permanently locked out of something because we had no foreknowledge.
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Old Sep 20, 2006, 07:42 PM // 19:42   #34
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Quote:
Originally Posted by Carinae Dragonblood
The only difference is if you die, which seems rather eliteist.
The *only* difference? That is the *fundamental* difference. That's what makes this title hard to get in the first place. Every time you die, you have to start over from scratch. Nothing is preventing you from deleting your character and starting over. If you have a lot of expensive customized equipment, you'll have to make a choice: do I want the title enough to lose all of this stuff? The answer for me was "yes", but apparently for many it was "no". It's all up to the player.

Quote:
Originally Posted by Carinae Dragonblood
Maybe the Protector and Cartographer titles should have a requirement to not die ever until they are maxed. If you do, oh well, you can never ever get these titles on this character!

Skill Hunter would be fun with a 0-death rule. In fact add that to all the missions and quests also!

Oh! Now the shoe's on the other foot! That's not fair! Nooooo!
You're saying this to provoke me, but here's the thing: I got Skill Hunter without dying, because *that's how I got my Legendary Survivor in the first place*.

Quote:
Originally Posted by Carinae Dragonblood
Earning 1.4M experience since your last death is an achievement unto itself. I don't mind a 0-death title, but it should be seperate. "Survivor" and "Hardcore" perhaps.
I wouldn't mind a separate title, but how are you going to stop people from complaining that the "Hardcore" title is unfair because they can't get it since their character died already? Separating it into survivor + hardcore just adds an extra title that everyone can get, while still leaving the title that most people can't.
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Old Sep 20, 2006, 08:11 PM // 20:11   #35
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Its a freaking title! If you want it bad enough make a new character. You dont NEED to get every freaking title in the entire game.
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Old Sep 20, 2006, 08:23 PM // 20:23   #36
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Quote:
Originally Posted by Rera
The *only* difference? That is the *fundamental* difference.
No, for anyone who achieved the Ledgendary Survivor title, it's the ONLY difference. Period.

If you get the Ledgendary Survivor title, you earned 1.4M experience without dying. Period. That is the achievement. Then you can die 100,000 times and don't lose the title.

If you earn 1.4M exp with an existing character who has already died, but whom didn't die during the 1.4M exp run, too bad. Same exact achievement, no reward.

The prior death you aquired had nothing to do with the 1.4M experience earned. Nothing.

It's not a reward for an achievement, it's an arbitrary declaraction of who can and can't earn it. That makes it eliteist.

It's like adding a title called "Befriending Gwen", or "Pre-Searing Cartographer". They didn't add those titles because existing characters can't go back to Pre searing. It's unfair to existing characters.

Lets look at the Cartographer titles: When Factions was released, a Tyrian character could NOT achieve Canthan Grandmaster Cartographer. Then they allow Tyrians to explore noob-island, this made the title achievable...barely.

Then then further allowed Tyrians to visit the noob-training area. Then they further allowed Tyrians to visit the Shing-Jea arena.

Now, I had the CGMC before the last two changes. I'm proud of that fact. But I also agree wholeheartedly with the changes. It's a personal achievement that I got it without the arena or train-area, not something that should get a title.

@'Hardcore' - It's probably not a good idea at all, you're absolutely right that it trades one title for two. A possible solution: Add an NPC that will reset a characters "/death" count ONE TIME ONLY and tell people up front not to die.
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Old Sep 20, 2006, 08:40 PM // 20:40   #37
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Quote:
Originally Posted by Carinae Dragonblood
If you get the Ledgendary Survivor title, you earned 1.4M experience without dying. Period. That is the achievement. Then you can die 100,000 times and don't lose the title.
The way the survivor titles work right now is totally bogus, IMO. I recently met a legendary survivor (Canthan) who'd only been playing the character for a few weeks, mainly farmed and elited captured to get there so quickly. She revealed that since getting the title, she'd died 142 times. I've been playing a character for six months and have less deaths than that. But I don't have the title, even though I'm better at surviving than she is.

Someone with 5 million XP who has died once, but they died that once when a Canthan boss spiked them to death at level 3, doesn't have the title. In its present form, it tells you absolutely nothing about how good someone is at surviving. It's unfortunate, as I'm sure some have obtained the title without tricks like farming, and that some have never died. But you can't tell the difference. The title should have been a transitory title that indicates a survival streak, or be based on a ratio of XP/number of deaths. Not the way they chose to implement it, which is a bit of a joke.
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Old Sep 20, 2006, 08:40 PM // 20:40   #38
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Quote:
Originally Posted by Carinae Dragonblood
Characters who died before the Survivor title existed should not have those deaths count against them.

I opened hundreds of chests before the Chest titles and got ZERO credit, but the prior deaths I aquired DO count? BS!

Furthermore, since there is no way to fix this now, they should just eliminate the 'zero death' rule and require you to gain the appropriate amount of experience without dying. If you die, it resets and begins again.
Exactly what I'm thinking. And I really hope ArenaNet changes that title, because the current situation, either keep characters with no chance ever to get the Legendary Survivor or remake characters, is a loss-loss scenario.

Last edited by RoadKill97; Sep 20, 2006 at 08:46 PM // 20:46..
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Old Sep 20, 2006, 08:41 PM // 20:41   #39
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Quote:
Originally Posted by Cherno
Quote:
Originally Posted by thrashbasket
wait, wait. characters that died can't get a title for not dying? stop the presses!
That's why it is called survivor. Read the multiple other threads on the forum and wiki for information. No, if your character has EVER died at all, at any point, you can't continue along the survivor track.
someone can't recognise sarcasm
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Old Sep 20, 2006, 08:55 PM // 20:55   #40
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hmm...well if it is

Kind of a Big Deal (5 titles maxed)
People Know Me (10 titles maxed)


does it mean that next tier would be

My apartment smells of rich mahogany (15 titles maxed)

?
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